There's quite a lot to learn in Project Soul's latest too, from the new Reversal Edge to the dual-purpose Soul Gauge.įill the meter, and you can unleash a spectacular and devastating Critical Edge with a press of the right trigger, or you can execute a Soul Charge to temporarily raise your damage output. Each also offers more than ample opportunity to get to grips with SoulCalibur VI within an offline single-player setting, 'combat lessons' and move lists accessible at any time should you wish to consult them and hone your skills. Essentially, Libra of Soul boils down to a series of battles, some with varying conditions and factors to take into account (like slippery floors), while in Soul Chronicle mode (the second of SC VI's story modes), you'll find a main storyline to slice and dice your way through, as well as narrative strands for each character that you can play in any order you like.įrom a pure narrative perspective, the Chronicle of Souls arguably proves more interesting than Libra, though both story modes utilise vibrant, hand-painted illustrations to relay their respective tales, albeit in different ways. Once the Libra of Soul map opens up, you're free to embark upon expeditions to explore new regions and tackle side quests, be it entering an arena tournament, dealing with trifling cinnamon or garlic clove thieves, aiding travelling merchants, or some such nonsense. As you progress, you'll also level up, raising your health and damage-dealing in the process, and you'll need to bear your level in mind before going up against certain foes. Items gathered during your quest grant temporary buffs when used, and any gold gathered from fights you've won can be converted to Soul Points for unlockables (concept art, character creation pieces), used to hire mercenaries to aid you in battle, or traded with merchants for new weapons and further consumables to take with you. You can choose your bespoke character's race, gender, voice, hairstyle, attire and more, before choosing a weapon and venturing forth, running into characters from the game's main roster who then join you on your adventure. The best place to start is in story mode number one, Libra of Soul, Calibur VI's globetrotting RPG thread in which your created character circumnavigates a world map and inevitably runs into trouble along the way, while on a search for mysterious astral fissures brimming with malevolent energy. But on the basis of this, we sincerely hope that SoulCalibur hasn't breathed its last, because it's really rather good.Īmid the epic, seemingly unending war for the eponymous sword and its evil counterpart, Soul Edge, a handful of new characters are drawn into its irresistible gravitational pull across not one, but two story modes. The first (and possibly final) entry in the series in six years, SoulCalibur VI goes big, just as you'd expect from what could be its last hurrah. SoulCalibur VI marks an exploration of the early days in the saga, harking back to the events of the first SoulCalibur, during a specific part of the game's timeline in the 16th century. Assuming there's supposed to be one at all, that is. For almost 25 years – at least in video game terms - the battle of swords and souls has been raging without an end in sight, and we've yet to see a winner.
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